header DSC5238 gamez


Freitag 02.10.2015 – Sonntag 04.10.2015

gameZ & ruleZ

Freitag 2. bis Sonntag 4. Oktober 2015

gameZ & ruleZ – game mechanics in design and culture

Eine spielbare Videogame Ausstellung und eine Konferenz von gameZfestival und GameLab mit internationalen Gästen und Schweizer Game Designern zum Thema Gamemechanik.

The growing importance of game design for virtual and real-world contexts raises the question of structure and design of rules for game, play, art, technology and urban culture. The event on „gamez & ruleZ" at "Kunstraum Walcheturm" in Zurich, Switzerland, intends to explore and discuss these relationships from october 2 - 4, 2015.

Website: www.gamezandrulez.ch

Friday, 2. October

10.30 Opening of Conference
11.00 Keynote 1 – Carlo Fabricatore (United Kingdom): What are Game Mechanics?
12.00 Lunch

13.00 (Input) René Bauer: Zurich Game Mechanics Manifesto
13.30 Staffan Björk (Sweden): Overview of Game Design Patterns
14.30 Wolfgang Walk (Grumpy Old Men): From MDA to DDE - necessary enhancements on a comandable Design Framework
15.30 Coffee
16.00 Renzo Thönen (Giants): Game Mechanics of the Farming Simulator
17.00 Mischa Geiser (Koboldgames): Guidance Systems for Journey of a Roach

18.00 Opening of exhibition „ruleZ for the magic circle“
19.00 [gameZfestival combined] Don Schmocker: FAR
20.00 [gameZfestival combined] Florian Faller, Adrian Stutz (Bits & Beasts): Feist
22.00 [gameZfestival combined] BigScreen Party Games with Air Console!

Saturday, 3. October

9.30 The Maze as Game Mechanic: Coffee in a topology of madness
10.00 Input & Panel: Reward and Punishment in Cities or what Game Designers think of Cities as Games
11.00 Annika Waern (Sweden): Game Mechanics of Pervasive Games
12.30 Guided Tour of exhibition with curators and game designers
13.00 Lunch

14.30 Keynote 2 – Jesper Juul (Denmark): The Art of Failure in Games.
17.45 [gameZfestival combined] Anja Fritsch (GameLab): Presentation of the creative card set „Ideas For Games“
18.00 [gameZfestival combined] Tabea Iseli, Jeremy Spillmann (Blindflug): Cloud Chasers

20.00 [gameZfestival combined] Luke Whittaker, Katherine Bidwell (State of Play Games, UK): Lumino City
21.00 [gameZfestival combined] Phillip Weber (CD Project Red, Poland): Quest Design for The Witcher
22.00 DJing with Dragica Kahlina

Sunday, 4. October

13.00 SGDA Swiss Game Award Junior Edition: presented by SGDA
13.30 Swiss Game Trailers 2015: A selection of the best Swiss Games from October 2014 to October 2015
14.00 VR ruleZ – Caecilia Charbonnier, Sylvain Chagué (Artanim, Geneva): Real Virtuality Multiplayer
15.00 VR ruleZ – Tobias Baumann (Noitom, Beijing): Full Body Mocap
16.00 VR ruleZ – Max Striebel, Martina Hugentobler, Melanie Vetterli (Somniacs): Rules for Birdly
17.30 Creative Game Award 2015: presented by gameZfestival and nerdilicious/JAN

Rulez for the magic circle

Friday, 2. October
Opening 18.00-24.00

Saturday, 3. October

Sunday, 4. October